Low Poly Set Modeling for Video Games

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Course overview

Provider
Domestika
Course type
Paid course
Level
Beginner
Deadline
Flexible
Duration
1 hour
Lessons
15 lessons
Certificate
Available on completion
Course author
Daniel Gutiérrez

In a video game you can build worlds that invite you to live unique experiences, paying attention from the global vision of space to the smallest details to add sensations. Daniel Gutierrez - art director and 3D modeling specialist - has extensive experience designing scenarios for independent video games, which you can enjoy on platforms such as Xbox, PlayStation 4 and Nintendo Switch.

In this course, Daniel will teach you how to design, 3D modeling and texturing in Blender a stage with style low poly and then integrate it into Unity, one of the most famous video game development platforms in the world.

If in your first course at Domestika Modeling of low poly characters for video games , you already created characters low poly , now you can create the entire universe where your creations come alive.

Description

Learn to create polygonal-style backgrounds with Blender and Unity

The first thing you will do is meet Daniel, his work in the video game industry and also, his main sources of inspiration and influences for his work.

After a brief introduction to the software you will work with, you will learn the first steps to create a low poly scenario starting with its design. You will know the work process of Daniel, who will also give you some tips, such as the use of templates, so that your models are easier to create and replicate.

You will see the essential tools to start modeling in Blender and will explain how to use the main tools and shortcuts of the program, which will be necessary to model all the elements of your scenario.

You will start modeling your assets using basic geometric figures and special techniques to achieve a unique low poly style, thus creating trees, clouds, rocks and a windmill.

Later, you will learn the process of texturing and creation of UV maps, without forgetting the ambient occlusion, one of the secret ingredients to give color to your stage.

During the process you will export your models to Unity to assemble your stage, integrating them into a specific space and assigning materials and textures to each of them. Then, you will see how the camera works in this software and you will learn to modify its values to achieve the effect you want.

Finally, with Daniel's hand, you will add some final details that will complement the atmosphere and some extra effects, which will fill your stage low poly .

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