Design and Modeling of a 3D Sci-Fi Ship

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Course overview

Provider
Domestika
Course type
Paid course
Level
Beginner
Deadline
Flexible
Duration
5 hours
Lessons
27 lessons
Certificate
Available on completion
Course author
Juan Novelletto

Beyond the ships that Tesla or NASA may be developing today, in the world of science fiction there are thousands of vehicles in both video games and movies, which stand out for their level of detail and design realism. Juan Noveletto - 3D artist and concept artist - is a specialist in the creation of science fiction characters and vehicles. Recognized for his work in the video games Master of Orion, Element Space or Injustice 2 and the movie The Vast of Night, in this course he will show you his professional process to make your ship sci-fi in 3D come true .

Learn the workflow and professional tools that Juan uses to develop a futuristic 3D vehicle, with a realism and look cinematic that will surprise anyone.

Description

Learn to create a futuristic vehicle with ZBrush, Maya and Substance Painter

You will begin by knowing Juan Novelletto, his work as a 3D artist and concept artist , the most representative projects in the creation of futuristic vehicles, and his main sources of inspiration among artists, movies, books and music.

You will create the 2D sketch of different ideas in Photoshop, in a simple and fast way, taking as inspiration nature, pieces of other artists and real-world vehicles. In addition, Juan will show you the best way to organize the references and so you know what to choose from each of them.

Next, you will go from 2D to 3D by creating the main volumes of the sci-fi spacecraft in ZBrush, using mainly the ZModeler tool. Then, you will work with other more plastic tools to achieve much more interesting and original ways. During the process, you will go from ZBrush to Maya on several occasions to correct and perfect errors that may arise during this modeling phase.

Then you will add the secondary and tertiary volumes to give the final shape to the ship. Finally, Juan will teach you the Kitbashing technique to give you a more realistic level of detail. You will finish this stage with ZBrush by adding the Alphas.

Once in Maya, you will learn to use all the subdivision levels created in ZBrush to create a topology low , and then, you will quickly perform the Uvs coordinates. Next, you will pass your model to Substance Painter to give the final textures to your futuristic ship.

Finally, you will make several renders of the ship with Marmoset Toolbag. You will use background images to give a context and with small tweaks in Photoshop, you will have some images ready for your portfolio.

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