Creation of Pixel Art Scenes for Video Games

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Course overview

Provider
Domestika
Course type
Paid course
Level
Intermediate
Deadline
Flexible
Duration
4 hours
Lessons
20 lessons
Certificate
Available on completion
Course author
Daniel Benítez

The key to offering a complete gaming experience for players lies in creating unique digital universes. In this course, Cartoon Network game developer and pixel art master Daniel Benítez teaches you the techniques for building a completely original atmosphere and giving your games an old-school aesthetic.

With Daniel, learn how to create tilesets using Pyxel Edit to build complete 2D scenarios. He shows you how to bring different scenes to life step by step, unveiling the secrets to becoming a professional pixel art artist for video games.

This is Daniel Benítez's third Domestika course. In the first, he introduces you to pixel art character creation. In the second, he teaches you how to animate your characters frame by frame. Are you ready to take your games to the next level?

Description

Learn how to build tilesets in Pyxel Edit and create scenes for a 2D game

To begin, meet Daniel Benítez, who tells you about his career, from how he started creating games up until he officially joined the video game industry. He also talks about Mucho Pixels, his pixel art brand, and some of his most important influences. Then, learn a bit about what you will be doing throughout the course.

In the next unit, learn the key concepts to understanding what defines a 2D pixel art scene and how the creative process works. Discover what tilesets and tilemaps are, see the recommended software to start creating, and begin drawing your scenes using the blocking technique in Pyxel Edit.

Daniel explains how to pixelate your tileset step by step, creating elements like floors and textures to shape walls, ceilings, windows, doors, and accessories. Also, see how to create objects and obstacles to make your game more challenging and build the background of your scene.

Next, expand your tileset quickly and easily by adding new tiles and elements to make scenes more versatile and dynamic. Then, organize them and export them to apply them in a game. Discover how to create different scenes using the same tileset with the Tiled program.

Finally, Daniel gives you tips for evolving as a pixel art artist, as well as how to promote your projects online.

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