Augmented Reality Filters for Instagram and Facebook

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Course overview

Provider
Domestika
Course type
Paid course
Level
Beginner
Deadline
Flexible
Duration
3 hours
Lessons
17 lessons
Certificate
Available on completion
Course author
Paul Brown

The emergence of social networks in our lives brings new scenarios, needs to cover and endless opportunities to create. A clear example is filters, which help people express themselves and convey their ideas or moods creatively. The digital artist Paul Brown, takes his designs and animations to interactive planes such as augmented reality, a great market opportunity in which few are specialized.

In this course, Paul will teach you how to use the software Spark AR so you can make masks and filters for augmented reality social networks, with interactive parts that react to the movement. In addition, it will help you understand the processes and policies for authorization of filters that Facebook requires to be able to publish your work both there and on Instagram.

Description

Learn to make your own animated filters and interactive masks with Spark AR Studio

You will meet Paul, his career as a 3D designer and his focus on augmented reality (RA) filters. He will share his main influences and tell you about what you will learn in the course.

You will start by installing the software Spark AR and take your first steps in it. You will make a theoretical introduction to augmented reality to understand how facial recognition works and the possibilities of software .

You will see the basic elements and trackers as the structure of an RA scene, the use of the front and rear camera, the console and the area of the visual patches . Next, and with Paul's hand, you'll be laying the groundwork to plan your filter.

You will learn to position 2D elements on the screen, as well as to align, block and adjust them. Then, you will see how to create 3D elements, export them to Spark AR, position them and create occlusions to hide them.

You will deepen the materials and textures, learning to optimize them to reduce the weight of the filter. You will discover the tools to add particle systems to your effect.

You will learn how the visual patches : you will see how to add or remove elements by gesturing by touching the screen; how to change the color to a texture, how to activate animations and generate movements linked to the Face Tracker.

Finally, you will know the requirements and limits of filters to publish on Facebook and Instagram. You will optimize the filter capabilities and create an icon. Then, you will use the spark hub on Facebook to upload, test and approve your filter.

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