Course overview
- Provider
- Domestika
- Course type
- Paid course
- Level
- Intermediate
- Deadline
- Flexible
- Duration
- 7 hours
- Lessons
- 28 lessons
- Certificate
- Available on completion
- Course author
- Juan Diego Vázquez Moreno
-
Combining passion for storytelling and the infinite possibilities offered by modern technology, today it is possible to develop simple video games full of fantasy and adventure. So, are you ready to create your own?
In this course, learn advanced concepts and techniques to create a video game in Unity. Programmer and video game designer Juan Diego Vázquez teaches you to develop an entire universe in 2D using this software. If you'd like to deepen your knowledge even further, you can do so with his Domestika Basics Introduction to Unity for 2D Video Games.
Description
Start the course by getting to know Juan Diego Vázquez a little better. He talks about his roots, his creative journey, and what keeps his passion for video game design alive. He also shares the influences that helped make him the professional he is today.
See how to download Unity and revisit how to install, configure, and customize the Visual Studio editor. This tool is the key to getting the most out of your characters. Then create a project, import your files, and get to work with all the fundamentals in place.
Now it's time to focus on the characters and their surroundings. Juan Diego teaches you how to download code created by other users for use in your own projects. Now explore the cameras, discover what Scriptables are, and look at how to change scenes.
Continue building on your project adding layers of complexity to make it more engaging for the players. Juan Diego explains what a GameManager is and what it's used for, as well as showing you how to develop a basic dialogue system and how to increase its size and depth to suit your needs.
Finish off your character with some final tweaks and improvements before adding an essential feature to your game: data persistence. End the course with advice on how to export to devices in order to add executable files and publish your game on the iOS and Android app stores.
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