3D Character Modeling

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Course overview

Provider
Domestika
Course type
Paid course
Level
Beginner
Deadline
Flexible
Duration
4 hours
Lessons
15 lessons
Certificate
Available on completion
Course author
Luis Gomez-Guzman

Luis Gómez Guzmán, CGI artist and animator, will teach you how to create the bust of a character in 3 dimensions from a sketch using Pixologic ZBrush as a main tool, a 3D design program that simulates the process of modeled by a sculptor and turns the designer into a real artist who digitally carves and chisels it as if it were clay.

With this course you will learn the basic concepts, ideas and tricks to be able to take your first steps in a solid way in the 3D world.

Description

Design the bust of a digital sculpture with Zbrush

You will begin to know a little more about the work and the creators and works that have most influenced Luis Gómez Guzmán -animador 3D, a specialist in modeling, sculpting and texturing characters and author of the short animation Garto-.

Later, Luis will teach you the basic concepts of Zbrush and how to use it . In this review of the interface and its surroundings, you will know how to navigate the viewport, the controls to move, scale and rotate your sculpture, how to order and place the different parts of a model, work with masks, basic brushes, tools for deform and the materials and colors.

Once you have become familiar with the tool, search for references to the bust of the character of your final project collecting illustrations, photographs, colors, poses, etc. that will help you to compose the idea.

At this point, it will be time to get down to work! With basic shapes, you will start to give volume with symmetry to your character. Later you will add details and give the first brush strokes of color.

To gain the impact of the final pose of your bust, Luis will teach you how to break the symmetry, review the general forms, finalize the details, textures and give the final touches of color and lighting.

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