Introduction to Video Game Design

Updated on

Course overview

Provider
Domestika
Course type
Paid course
Level
Beginner
Deadline
Flexible
Duration
2 hours
Lessons
21 lessons
Certificate
Available on completion
Course author
Arturo Monedero Alvaro

Learn how to create a game design document, the first step to making your video game ideas come true

Before a video game graces your screen and you’re able to play it, a team must produce, design, program, and distribute it following a clear roadmap. This is where the video game design document (GDD) comes in, a document in which the idea behind a video game is clearly defined so that different development teams can carry out its creator’s vision.

In this course, you'll learn how to create a GDD from the beginning with Arturo Monedero, videogame developer with over 20 years of experience designing games for all kinds of players. This course is ideal as a first approach to videogame design, as it will give you the keys and guides to start creating your own games.

Description

Learn how to create a game design document, the first step to making your video game ideas come true

You'll start by getting to know Arturo and learn about his professional career. He will tell you about the influences he has had throughout his professional career that led him to a different vision when creating video games.

First, you'll learn to organize the required documentation needed to create a video game. For this, you'll need have a clear idea of the general concept of ​​the video game and the resources you have available. It’s not the same to create a game with a team of five people than it is with a team of two, so you should be clear about its magnitude. Every GDD must start with a product sheet and from there, pre-production continues.

You'll see a series of documents that will shape the structure of your GDD as well as define the genre you want to pursue, types of cameras you'll use, the controls and a small script to define various aspects of your game.

Later, you'll define the behavior of the main character in detail, the design of the main mechanics of the game and enemies (if any). How do they behave? What’s their lifespan? Do they shoot? How do they behave when they locate you? In this unit, you'll focus on the level design, characters, weapons, gameplay, and how to design a GUI and a HUD. In addition, you'll learn to structure dialogues, sound and the steps to follow after creating your GDD.

You'll finish the course with the knowledge to create an agile GDD that allows a whole team to access its documentation and a clear vision of what their mission will be. You'll also create the necessary information so that the production department can have the data to create a business plan and be able to define the tasks necessary for the production of your video game.

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