Unreal Engine 5 (UE5): Complete Beginners Course [OCT 2021]


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Course overview

Course type
Paid course
9 hours
46 lessons
Available on completion
Course author
Tyler DeLange
  • Unreal Engine
  • Unreal Engine 5
  • Game Design
  • Architectural Design
  • Product Design


The Fastest Way to Get Started With Unreal Engine 5

*Brand New Lectures Added This Month*:

  • Character Movement and Animations From Scratch

  • UE5 Metahumans (Creation and Animation)

Welcome to a beginners comprehensive look at the new Unreal Engine 5. UE5 is used by professionals and beginners alike to create stunning real-time content with the help of the new Lumen Lighting System and Nanite Virtualized Geometry Engine. It has never been easier to get started as a Game, Architectural, or Product Developer and create amazing content.

We will take you from Unreal Engine Zero to Hero in just a few hours, covering everything from the general UE5 layout all the way through creating a fully functioning game.

Just a bit of what the course covers:

  • Introduction to Unreal Engine 5

    • Overview of the new UE5 user interface

    • How to setup your first project

    • Creating your first level

    • Adjusting manual exposure and exploring post process volumes

  • Full Introduction to Materials and Shaders

    • How to build materials using the material node editor

    • How to create master and instance materials to easily cut down on material efforts

  • Explore the Unreal Marketplace

    • How to use the Unreal Marketplace to score free and paid meshes, materials, functions, and lots more

  • Unreal Engine Lighting Basics

    • A full introduction to different lighting types in UE5

    • How to use light map baking to create playable beautiful environments

    • An overview on lightmass settings

    • How to fix common light map issues

  • New: Lumen Lighting Engine

    • Introduction on how the lumen lighting engine works to create amazing real-time environment lighting

    • How to create emissive materials that generate both direct and indirect real-time lighting

  • New: Nanite Virtualized Geometry

    • Introduction to Nanite now allowing million plus poly meshes to be added to your scene without major performance issues

    • How to create Nanite assets from existing meshes

    • Discussions around Nanite limitation like overdraw and how to overcome these limitations

  • The Integrated Quixel Bridge (Megascans) Library

    • How to get started with the Quixel Bridge and Megascan meshes right from the UE5 interface

    • A look at pre-built free Quixel Bridge materials

  • Importing External Meshes and Assets to Unreal Engine 5

    • A walkthrough on how to import FBX files right into UE5

    • How to fix possible material issues at import

  • Complete Introduction to the Blueprint Visualized Scripting Engine

    • How to build your very first blueprints and create events in UE5

    • More in depth examples of creating your first UE5 blueprints

    • How to create and use Blueprint Variables and Functions

    • How to build a blueprint health and damage system that updates in realtime

  • We then build a completely functional game that covers additional concepts like:

    • Planning a project

    • Setting up a project for the first time

    • Sculpting landscapes and terrains

    • Painting materials on landscapes

    • Creating "auto" materials that paint different materials based on the slope of the terrain

    • How to create realistic water bodies like oceans and lakes

    • Adding foliage variations (plants, weeds, flowers, trees, etc.) using the UE5 foliage creator

    • Importing, rigging, and adding animations to characters

    • Creating a on screen HUD (Heads Up Display) overlay that shows real-time progress bars

    • Creating blueprint food caches

    • Introduction to Unreal's VFX system Niagra

    • How to use the Event Tick and Timed Events in UE5

    • And lots more...

  • Learn how to Import and Animate Characters from Scratch

    • Download Character Meshes and Animations

    • Full Character Setup with Input Keys (Idle, Walk, Run, and Jump)

    • Character Animation Blending

  • Introduction to UE5 Metahumans (Digital Humans)

    • Learn how to use the Metahuman Creator to create amazingly real human characters

    • Basic introduction to Metahuman animation, the Metahuman skeletal rig, and the cinematic sequencer.

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