Course overview
- Provider
- Udemy
- Course type
- Paid course
- Level
- All Levels
- Duration
- 41 hours
- Lessons
- 315 lessons
- Certificate
- Available on completion
- Course author
- Eincode by Filip Jerga
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- The practical approach by creating cool games
- Fundamentals and core concepts of game development
- Create a RPG game with tons of features
- Math explanations behind the code.
Description
What is Unity?
Unity is a cross-platform engine. The Unity editor is supported on Windows, macOS, and the Linux platform, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality.
What we are going to build?
The course is covering the development of 3 games. Starting with basic concepts explained in a simple game and finishing with more advanced concepts by creating an RPG sandboxed game. The course is covering a full explanation of programming methods and related mathematics concepts.
The course is starting with easy concepts, targeting beginner developers or developers that are new to Unity, and then slowly progressing into more difficult topics.
Project 1 (Evade the cubes)
The first part of the course is covering basic concepts. Students will get familiar with the Unity editor and environment.
Base game mechanics
Orientation in 3D space
Positions of game objects + Vectors
Simple movement system
Score system
Health system
Materials & prefabs
UI & Canvas
Project 2 (Platform Survival)
The second part of the course is focused on the physic system.
Rigidbodies
Physic system
Movement + rotations
Follow camera
Coroutines
Adding forces
Powerups
Enemies
Following targets
Project 3 (Rpg Adventure)
The last part of the course is covering more advanced concepts and the development of sandboxed RPG game.
Character controller
Cinemachine
3rd person camera and full movement
Animations
3rd party packages & models
Fight system + Combos
Enemies + Detection system
Quest System
Level System
Health System
Dialog system
Respawns
Inventory System
Weapon equipping
Terrain design
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