LEARNING PATH: Professional Games with Unreal Engine 4.x

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Course overview

Provider
Udemy
Course type
Paid course
Level
Beginner
Duration
12 hours
Lessons
57 lessons
Certificate
Available on completion
Course author
Packt Publishing
  • Explore network based multiplayer game design
  • Create a design for virtual reality
  • Learn to modify unreal game assets to fit your design
  • Unreal material creation, giving your game that extra edge
  • Learn advanced problem solving and think unreal
  • Learn how to quickly implement changes to your game
  • Create Unreal Engine C++ projects and connecting them to source control
  • Use the Unreal Engine C++ API
  • Understand the relationship between the Unreal Engine blueprint system and the C++ API

Description

Become a pro in professional game development with Unreal Engine 4.x

Today, epic games made it possible for anyone to become a game developer with Unreal Engine 4. The Unreal Engine has been used to develop games on almost every platform there is, including Windows, OS X, Linux, Xbox, Playstation, iOS, and Android. From enterprise applications and cinematic experiences to high-quality games across PC, console and mobile. Unreal Engine 4 gives you everything you need to start, ship, grow, and stand out from the crowd. It is a complete suite of development tools made for anyone working with real-time technology. If you're interested to build your own games with Unreal Engine 4.x, then go for this Learning Path.

Packt’s Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.

The highlights of this Learning Path are:

  • Get hands-on with beginner to advanced-level visual scripting via Unreal Blueprints
  • Create Unreal Engine C++ projects using the Unreal Engine C++ API

Let’s take a quick look at your learning journey. The primary idea of this Learning Path is to help you create your own high standard game with Unreal Engine 4.x.

This Learning Path gives you an exposure to create two different Unreal Engine 4 games. The design complexity of each game increases gradually to give you a complete overview of Unreal Engine 4 and its amazing features. You’ll learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it. The experience of creating a variety of games from scratch will help you get a clear grip on Unreal Engine 4 thus enabling you you to become a pro game developer. Finally, you’ll get an exposure to real-world solutions and create complex stunning games with amazing graphics powered by Unreal Engine 4.x.

After completing this Learning Path, you will be able to build high standard, professional games with Unreal Engine 4.x.

Meet Your Experts:

We have combined the best works of the following esteemed authors to ensure that your learning journey is smooth:

Mike Sill is a 3D artist from Cleveland, OH, working in Los Angeles, CA. He has used Epic’s Unreal Engine since 2007 and professionally since 2012. Mike has had the honor of working alongside the likes of Jesse Schell, Patrick Hanenberger, and Dan Gregoire. Mike currently works as an engine artist making pre-viz and post-viz sequences for theme parks, Hollywood films, and AAA video game titles. Some of Mike’s notable works and links: Ubisoft Massive’s 2016 E3 DLC Trailer for Tom Clancy’s The Division: Survival II. Mike was in charge of the Hero SHD Agent customization and loadout as well as others. He set dressed environments and handled lighting for many shots. Among other tasks were rendering snowfall, as well as exporting , importing motion capture and other prop, vehicle, and camera animations. The newly launched Mass Effect: New Earth Thrill Ride. Mike set dressed the launch bay, sculpted planets, and procedurally generated the entire 37,000km terrain of Terra Nova. The Ride was rendered with the awesome power of Unreal Engine 4.

Paul Mauviel is a freelance contract consultant specializing in virtual reality, Unreal Engine, and containerized web application technology.  Paul has also worked on multiple containerized application solutions for dynamic web application hosting and deployment.

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