Learn Unity Games Engine & C# By Creating A VR Space Shooter


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Course overview

Course type
Paid course
9 hours
43 lessons
Available on completion
Course author
Daniel Stringer
  • Installing Unity Hub and the Unity Game Engine
  • Navigating the Unity's user interface
  • Importing and preparing 3D assets
  • Getting Unity Ready for Virtual Reality a look at some Unity engine settings
  • Creating A Moon Base - Creative session! use provided assets to personalise your moon base
  • Lighting an environment using Unity directional lights, spotlights and baking
  • Setting up the VR Camera - using Unity's XR interaction toolkit
  • Take a look at the base in VR! - building to the Oculus Quest
  • Adding your hands - use C# combined with animator blend trees to control your hands.
  • Picking up your weapon - using Unitys XR interactions
  • Shooting your gun - an intro to C#
  • Using Unity's C# events system
  • Spawning the asteroids - coding in C# to instantiate objects into our scene
  • Creating a Game Manager, a C# class that looks after everything our game is doing.
  • C# static variables
  • C# Enums
  • Keeping track of your score - an intro to user interface in VR using Unitys canvas system
  • Shooting the Asteroids checking collisions in C# within the unity physics system
  • Creating a timer using C# to create a timer controlling play duration
  • How to optimise your game for the Oculus Quest
  • Occlusion Culling
  • Bug fixing
  • Post Processing
  • Particle System


A beginners guide to Unity focusing on making a virtual reality game for the worlds leading headset.

This course is designed to take you from Unity beginner to game developer! I'll show you the process I go through when creating games in unity starting from scratch! from creating a project all the way to a final build.

Using the free art assets provided you will construct your moonbase then learn how to pick up objects using your virtual hands, shoot laser guns, destroy asteroids and add user interface elements to enhance the experience!

We will create some simple C# scripts that create all the systems behind the game, such as spawning asteroids, managing the player score and controlling the timer. Then to round off the project we add some nice finishing particle effects.

This course is going to teach you the following topics:

  • Where to find Unity, and how to install it

  • Configuring Unity for VR

  • Using Unity's XR interaction system

  • Dealing with art assets and 3D models

  • Lighting 3D environments

  • C# scripts to create custom functionality

  • Building our application to the Oculus Quest

  • User interface systems

  • C# Game manager to control our application

  • C# Event system

  • Adding audio to our game

  • Particle Systems

  • Controlling game objects through C#

  • Post-processing

  • Building to our Oculus device

  • This course uses unity 2019.3 and XR interaction toolkit version 0.9.4.

Everything is designed to be a beginner level so that you can follow along and create your own game with ease. Even intermediate users of Unity will find this useful to learn VR application development

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