- Course type
- Paid course
- 23 hours
- 116 lessons
- Available on completion
- Course author
- Gary Groves
- By the end of this course you will know how to create a sophisticated 2D Character Controller in Unity ready for inclusion in a feature rich 2D or 2.5D style platform game.
UPDATE: Sections marked ARCHIVE are now obsolete and should be disregarded if you are starting the course from scratch. They are there purely for people still working through the old code as reference and will be replaced with the new codebase over the coming weeks.
Have you ever wondered how games like Hollow Knight, Ori and the Blind Forest and Super Meat Boy are made? Have you wanted to create your own advanced platformer style game?
In this course we will build a feature rich Player Controller in Unity 3D for use in a 2D platformer style game. The aim of the course is to take you step-by-step through building a player character with multiple abilities that can be easily enabled or disabled to create Metroidvania style gameplay.
We will create a platform game in which the player can:
Crouch and Creep
This course will be further developed over the coming months and further down the line videos on Enemy AI, game logic, environmental effectors, 2.5D graphics, shooting and melee mechanics will all be added to the course.
Also I will be taking on board requests from participants for particular features they would like to see added to the project.
Some prior experience with Unity and/or programming is desirable as we hit the ground running in this course and dive straight into building our own custom scripts.
Course files are included which will allow you to follow along at your own pace and help you create your own amazing games!